Jason Leon's Portfolio Producing quality since 1980

Focus Education’s Jungle Rangers

Jungle Rangers was a project that I put together for the folks at Focus Education. Their goal was to create a game that would make the exercises that neuro psychologists use more fun and entertaining. The core of our cognitive work centered on Working Memory and Sustained Attention.
Working memory (WM) refers to the process [...]

Disney-Playdom’s Kogamu

The story of my involvement with DIMG-Playdom is a fun one. I explain it as fun because I had no idea that I was going to work for DIMG!
I originally interviewed with Howard Marks, Acclaim’s CEO. This was prior to the soon to be acquisition of Acclaim Games by Playdom. I was not made [...]

Masher Media’s MyMiniPeeps

MyMiniPeeps is a BBMMO utilizing Unity 3D. I took a founding role with Masher Media by helping them with direction and facilitation. I had two main roles. First as the producer and, second, as game designer for the project. Wearing multiple hats is one of the perks of working at a start-up.

At [...]

GoGoLingo.com!

My award winning language learning platform GogoLingo! As the Exec Producer, I developed the creative roadmap to teach language to 3-7 year olds by utilizing browser-based video games. My biggest success was in synergizing pedagogic practice with classical game theory.
I ran due diligence to sort out appropriate overseas developers to keep costs at a [...]

Platinum Studios

As Platinum Studio’s VP of Digital Publishing, I managed all of their digital initiatives. Of note, I introduced the acquisition of Wowio.com which is a fantastic online book distribution platform and is still thriving today.
I also managed the worlds largest user generated online comic book portal, www.drunkduck.com.
Platinum hired me at a time when [...]

Kabillion

Kabillion is an Emmy award winning Comcast VOD & Broadband initiative that I brought from inception to completion. It was no small undertaking either. Our stakeholders wanted the world and we gave it to them.
The project had a few interesting components. The first aspect that caught my eye was the blossoming of the, then, [...]

Neopets.com

I was with Neopets from 2000-2005 and worked under the CEO running special projects.
Where do I begin? I view Neopets as my true Alma Mater. 2000 was the end and the new beginning of the internet. It was a wild time to be alive. I remember having passionate conversations with family members about why I [...]

‘adup’teyshun, inc.

‘adup’teyshun, inc. (ADUP) was a company that I founded and sold to Mike Young Productions, LLC (now MoonScoop, LLC) in 2006. They had become my primary client and, eventually, it seemed only natural to join forces.
ADUP was a boutique advergaming studio that focused on entertainment clientele. I got the idea to start the business while [...]

Urbaniacs.com

I consulted with this company for many years as both a developer and as a designer. In fact, the Urbaniacs were one of my first clients at Adupteyshun. Among my contributions, I programmed one of their most popular games. It was called Wedgie Toss and involved slinging someone by their undergarments across a city.
Working with [...]

MRTIKI.com

MrTiki was a BBMMO that I produced from 2005-2008. It featured a rich plot and loads of social components built atop a collaboration of LAMP and Flash. It was a labor of love filled with late nights, hardy laughs, painful arguments, technical break-throughs, personal growth, and amazingly talented and passionate people.
The early days of [...]